Want to get featured here? Explore premium visibility opportunities.

Contact us

AI NewsAI Dungeon maker Latitude unveils Voyage, a platform for creating AI-powered RPGs

AI Dungeon maker Latitude unveils Voyage, a platform for creating AI-powered RPGs

10:06 PM IST · April 21, 2026

AI Dungeon maker Latitude unveils Voyage, a platform for creating AI-powered RPGs

If you’ve ever played a role-playing game (RPG), you know how fun it is to create your character in any way you choose and embark on epic adventures. Now, picture an AI-powered, text-based RPG where every interaction with a non-player character (NPC) is completely unscripted. Latitude, the startup known for its open-ended text adventure games featuring “infinite storylines” generated by AI, recently unveiled its new platform that allows users to step into the role of game designers. This AI-driven RPG platform, calledVoyage, enables players to design their own gaming worlds with the help of AI. Players can describe their settings, including details such as regions, cities, landmarks, main quests, and villains. They can also establish game mechanics like abilities, leveling systems, and combat challenges. For example, if you want to create a fishing village haunted by a sea monster, the AI will generate the necessary code to bring that idea to life. You can customize your world further before sharing it with others to play. For players, Voyage’s platform offers a range of experiences across different genres, from cozy adventures to more hardcore quests. Since it’s text-based, players read along with the story (with audio narration available) and type how they want their character to act. Unlike traditional RPGs, if a character is facing a goblin attack, instead of the typical options to run, fight, or hide, players can choose unique scenarios like becoming a goblin therapist, helping the creatures with their issues instead of resorting to violence. When players enter their desired actions, the AI narrates the outcome, including how the NPCs respond. Because there’s no fixed script, interactions can veer in unexpected directions, often leading to surprising and sometimes weird conversations. For instance, during our testing, a troll who had tied up our character started to unload about his marriage troubles. Character progression, meanwhile, depends on the character’s skills and a little luck, much like rolling dice in tabletop games. Each character can also unlock special abilities as they defeat bosses or finish quests, such as using “Counterspell” to stop an enemy from using magic. (Several abilities in Voyage draw inspiration from classic Dungeons & Dragons spells, which is fun!) And, if players ever find themselves stuck, there’s a chatbot available to suggest actions or even skip to different parts of the story. At the core of Voyage is Latitude’s World Engine, a system that took the company five years to develop. This engine leverages multiple AI systems that can narrate actions, manage gameplay, track characters and objects, and remember backstories and relationships, ensuring continuity throughout the game. So, instead of generic NPCs with repetitive lines, players encounter characters who remember previous interactions. For instance, if you betray a character’s trust, they may choose to avoid you or become a rival in future encounters. “Characters aren’t just reactions to you, but have their own personality backstory, that react to you in ways that feel like real, and that’s really part of the magic of the engine,” Latitude CEO and co-founder Nick Walton told TechCrunch. Latitude first made waves in AI-native gaming with the launch ofAI Dungeonin 2019, which attracted millions of players. “It exploded on the internet as one of the first times people interacted with generative AI,” Walton said. “It sort of established that initial promise of what would happen if we could have games and worlds that aren’t all predefined in advance, that aren’t all scripted… Voyage takes that core concept and blows it up 10x farther from a single AI model to a full-blown world that you have deterministic systems, challenges, progression, and persistence, and solves all the problems that I think AI Dungeon alone couldn’t fully get to.” Voyage is currently in expanded beta testing, with an open beta scheduled for later this year. The platform has seen early testers interact with over 160,000 unique AI-generated characters, each with distinct personalities. The average player has made nearly 3,000 gameplay choices. Alongside the launch announcement, Latitude announced a partnership with Google’s AI Futures Fund. The platform combines its proprietary models with third-party models like Google’s Gemini Flash for image generation and Gemma for text, audio, and video. Additionally, former Roblox Chief Business Officer Craig Donato has joined as an investor and board member. Other notable investors include Album VC, Griffin Gaming Partners, Midjourney, and NFX. Voyage is free to play but will soon offer subscription plans priced at $15, $30, and $50. These plans will provide advanced AI features and remove limitations on the number of actions players can take. It’s also important to note that, while the platform is suitable for all ages, some experiences include mature content, which Walton says is similar to what you might find on Steam. He adds that Voyage implements safety measures and parental controls to help users filter out inappropriate material.

read more
Frontier AI Models Just Months Away from Accelerating Cyberattacks, Five Eyes Intelligence Alliance Warns

Frontier AI Models Just Months Away from Accelerating Cyberattacks, Five Eyes Intelligence Alliance Warns

A joint warning was issued by intelligence and cybersecurity agencies from Australia, Canada, New Zealand, the UK, and the US on Monday. In a statement, the alliance, commonly known as the Five Eyes, said that AI has the potential to dramatically accelerate cyberattacks in the coming months. The agencies have warned against frontier AI models that have developed the capability of both offensive and defensive actions sooner than previously anticipated, claiming that cybersecurity cannot be treated as a purely technical issue anymore.

3 hours ago

View

Wimbledon 2026 Unveils New IBM-Powered AI Features to Personalise Fan Experience

Wimbledon 2026 Unveils New IBM-Powered AI Features to Personalise Fan Experience

The tournament is leveraging AI across both operations and fan engagement, building on years of collaboration with IBM and rising digital audience participation.

3 hours ago

View

OpenAI Unveils GPT-5.5-Cyber to Patch Vulnerabilities at Scale

OpenAI Unveils GPT-5.5-Cyber to Patch Vulnerabilities at Scale

OpenAI said it is also collaborating with governments and critical infrastructure operators to strengthen cybersecurity defences.

3 hours ago

View

OpenAI launches new initiative to help find and patch open-source bugs

OpenAI launches new initiative to help find and patch open-source bugs

OpenAIannounced a new initiativeon Monday designed to help the open source community improve its cybersecurity game and ward off bugs. “Patch the Planet,” (which is a not-so-subtle allusion to “Hack the Planet,” the iconic catch phrase from the 1995 movieHackers) will see OpenAI team up with the security companyTrail of Bitsto help open source maintainers secure their projects. OpenAI said security staff from Trail of Bits will work directly with open source maintainers to review potential code issues. OpenAI’s security tools — like Codex Security — will be used to assist in the process. “Many maintainers are already being asked to sort through more reports, more quickly, with the same limited time and resources,” OpenAI said Monday. “Patch the Planet is built to reduce that burden, not add to it: security engineers review findings before they reach maintainers, work with projects to develop patches and tests, and build reusable workflows that help teams continue improving security after the first fixes land.” In other words, Trail of Bits engineers will function more or less like code EMTs — there to help open source project maintainers identify and triage potential issues, all supported by OpenAI’s software. It sounds like an ambitious project, and it’s somewhat unclear how it will function in the long term, or how it plans to scale up (if at all). Open source projects are the digital bedrock upon which the commercial software industry rests, but, unfortunately, due to the decentralized and poorly monitored structure of that ecosystem, much of the software is insecure. Bugs in open-source projects can turn into major problems for commercial codebases.The log4j debaclefrom several years ago — when a bad vulnerability was discovered in a widely used open source utility — is a good example. Much of the concern surrounding tools like Mythos (Anthropic’s highly publicized security tool) seems to stem from the fact that AI can now automatically identify existing bugs within codebases and set about creating exploits for them. While theautomation of cybercrimeis not new, these tools undoubtedly have the potential to make it significantly more convenient for bad actors. OpenAI is turning that formula on its head by using AI to help the open source community better protect itself. It’s hard not to read it as a competitive swipe at Anthropic, while also recognizing that it’s something the open source community desperately needs.

7 hours ago

View